VR Training vs Traditional Training: Detailed Side by Side Comparison

Hamza Al-amin · Article, Insights, Virtual Reality

Vector art of robot vs human in chess match

Virtual Reality Training vs Traditional Training

A Side by Side Comparison

A few months ago I posted about 10 benefits of virtual reality training giving an in-depth description of each benefit, and a clear example of how they’ve been implemented in SHIIFT’s project examples, many of which have immensely helped our clients successfully improve their training. This post is a little different, i’ll be directly comparing factors that are important when deciding on a training solution between VR training and traditional training which encompass e-Learning, textbooks, classrooms, lectures, instructor led training, etc. This should  The table below will go through everything you need to know about how each factor differentiates between the two methods.

I tried to think of all the situations which might be a reasons to stick with traditional training to keep the bias from virtual reality. Although this list isn’t as extensive as it can be, and different factors can be valued differently, from these 17 factors we can score the results:

Virtual Reality Training Score: 9/17 Traditional Training Score: 5/17 Unclear Winner: 3/17 For me, though I tried my best to remove my bias, virtual reality comes out as a clear winner in the ring against traditional methods. On top of this, it can be argued that the areas where traditional training wins are factors where they should be considered less, such as Fear or Upfront Cost, and even some of the others.

Vector art of robot vs human in an arm wrestle with robot winning

VR Training and Traditional Training, the technology of the future and the declining methods of the present.

It’s well known that traditional approaches to learning are falling off in effectiveness recently, but there is definitely still a place for traditional training methods. Especially with the younger population’s attention span lowering and the obsession with screens and gaming, there’s far too much to give up by ignoring the existence of better, more modernized training methods.

Having both VR and traditional learning methods in a training curriculum is the best way to include all generations of learners and boost learning outcomes across the board.